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Post by Hecate on Jan 26, 2008 23:31:12 GMT -5
I been spending some time in the new tg game room. Is there any reason the roulette table dont give exp as a prise? I do work hard clicking that mouse over and over agian.... Raven
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Post by Hecate on Jan 26, 2008 23:31:27 GMT -5
I'll look into it as an option.
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Post by Imhotep on Mar 5, 2008 11:40:42 GMT -5
Could have more brigands, weak orcs and goblins in the burning Shandalar.
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Post by Imhotep on Mar 7, 2008 10:08:39 GMT -5
Just wondering if this have been considered. Your are doing an awesome job guys. Continue your good work. Area suggested name: Uruk-Hai Secret Cavern (for lv30+). Storyline: Drows (from Underdark) are now taking the lead of Uruk-Hai Legions and prepare an invasion… Area description: Strait cavern with narrow passages and secret rest areas. Entrence should be somewhere neer Dwarves Mine. At the far end of the cavern, people should be able to use a portal and be randomly port somewhere in Underdark (all party members at the same place, if it’s doable). Monsters suggestion: Uruk-Hai are uber-orcs who live to kill and eat their victims. They usually win by outnumbering their enemies. Uruk-Hai Warrior Epic Barbarian High AB, medium AC Scimitar (with poison), small shield Uruk-Hai Champion Epic Weapon Master High AB, medium AC Dual-Wield Scimitars Haste Uruk-Hai Shaman Epic Sorcerer, Death Spell Focus True Seeing Hobgoblin Archer Epic Rogue Shortbow, poison arrows Haste True Seeing Ogre Goon Epic Monk High Spell Resist Unarmed Haste Mini-boss: General Vraadak Epic Weapon Master High AB, medium AC Heavy Flail True Seeing Boss: Orb Elite Alur (Drows lead the Uruk-Hai…) + two Uruk-Hai Shamans Chest with nice items in the room. Port to a random place in Underdark. Talking about orcs, I would love to see more of them in Orc Zone. Maybe some orc archers?
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Post by bhale187 on Sept 21, 2008 12:40:25 GMT -5
First, just wanted to say I love the new Dragons. It's nice to see the most epic of enemies in the D&D world have risen to an epic level of challenge. Second, I'd like to suggest another area or maybe 2 be added to Cyrics. I'm thinking extending the cave to be a couple areas instead of just a transition to the city. If you load up the caves with some undead I think it would revive the area to be a heavily used area for grinding like it was pre-party xp. A complete remodel and expansion of the city is an option also. Once again, I know you guys are busy so I could put it together and submit it for review. This time I'll put a bit more effort into it so it's not so bland and Salvation-esque as Helm would say
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Post by Tony654 on Sept 27, 2008 22:06:38 GMT -5
Helm would say that?
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Post by villvk on Oct 23, 2008 7:32:43 GMT -5
hello:D I was wondering you know as loner (do not interrupt) that is is quite tiersome to walk all the way to lets say TD areas twice or more times. I know that clan halls have portals but they are expensive to build. Why don't you implement portals near the Stoneridge to take you at crucial points. I don't mean places where you have to fight trough. Like Dwarwen hills: village could be one destination. There could be some symbolic fee to pay but not to high:d or the price could be proportional to distance.
I know you will be against this motion but it post it anyway .
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Post by Imhotep on Mar 14, 2009 10:35:20 GMT -5
I want "Tyrain Dun: Underdark" area back.
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Post by Tony654 on Mar 14, 2009 10:42:57 GMT -5
I want "Tyrain Dun: Underdark" area back. I second it!
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Post by littletall on Mar 14, 2009 12:55:39 GMT -5
me too!
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Post by loki on Mar 14, 2009 15:26:31 GMT -5
I will fourth that one
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Post by Pants on Mar 14, 2009 18:26:37 GMT -5
Fifth it! Maybe move it into the dawrven hills mining area... have it be like a collapsed in mine shaft that leads to it... A outside that says "warning only the strongest of adventurers should enter"
Maybe incorperate a quest in it... Like rescuing some lost miners?
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Post by Dethklok on Mar 16, 2009 19:01:44 GMT -5
I'd definitely like to see the TD and Underdark areas again, that place rocked! And it may be easier to just put it back where it was before, past the TD city. As i remember it, there was at least one door that didnt go anywhere in the area after the town and before the elevator/bridges (i forget the name now...TD Central Hub comes to mind?). Could just have one of those doors lead to the new ToE. Then we can keep both and everyone's happy! ;D
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Post by Imhotep on Apr 16, 2009 19:52:55 GMT -5
There is a consensus. All players want to see TD and Underdark areas again. Can you make your player base happy and make our wish come true?
By the way, I would suggest to enchant the area with more decent/very good drops (maybe by exfering some actual drops to Underdark) and by adding a merchant where we can sell stuff at a very good price, a blacksmith able to craft items with gems or enchant basic weapons... and maybe random portals or events.
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Post by Nather on Apr 16, 2009 21:28:40 GMT -5
There is a consensus. All players want to see TD and Underdark areas again. Can you make your player base happy and make our wish come true? By the way, I would suggest to enchant the area with more decent/very good drops (maybe by exfering some actual drops to Underdark) and by adding a merchant where we can sell stuff at a very good price, a blacksmith able to craft items with gems or enchant basic weapons... and maybe random portals or events. i agree, that place was fun, but there was no point to go there except to collect rocks. its a very difficult area, it should have very good drops. maybe even a non DM summoned boss at the end?
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