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Post by bhale187 on Mar 16, 2009 16:55:47 GMT -5
Champion of Torm suggestion
boost divine wraith's duration to CHA x 2 turns and
from Lvl AB DR 5 +3 5/+1 10 +5 5/+1 15 +7 10/+2 20 +9 15/+3 25 +11 20/+4 30 +13 25/+5 to Lvl AB DR 5 +5 10/+5 10 +7 10/+7 15 +9 10/+8 20 +11 15/+10 25 +13 20/+15 30 +15 20/+20
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Post by bhale187 on Mar 16, 2009 17:17:38 GMT -5
A thought on the PM.
The PM is only supposed to be immune to crits, not sneaks. The Rogue and assasin are nerfed enough as it is (mobs and bosses have high spot, listen, and often immune to sneak)
How about remove sneak immune from PM, but leave the immune to crit, etc.
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Post by bhale187 on Mar 16, 2009 17:18:23 GMT -5
RDD nerf idea
Red Dragons are immune to fire, but a dragon disciple is not a dragon, just a wannabe. How about reducing RDD fire immunity to 50%
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Post by Dethklok on Mar 16, 2009 17:26:11 GMT -5
A blackguard boost sugestion change the CHA boost to saves on BG to a CON boost to saves boost the BG summons starting at lvl 15. instead of giving a little boost to the Vrock, just replace it with a Vampire, then at level 20 an Alhoon and at 25 a Doomknight commander also change smite good to add CON and CHA to the bonus damage +2 per level That actually sounds pretty nice! Except it might add your CON bonus to your fortitude save twice (which would be awesome!). Another boost for blackguards could be changing the bonus spells they get. They get both Inflict Serious and Inflict Critical Wounds, which are pretty useless. Could make one a melee touch attack that deals maybe 1d10 damage per blackguard level, and the second one would just become harm (basically the same two spells, just more powerful).
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Post by bhale187 on Mar 16, 2009 17:29:55 GMT -5
That actually sounds pretty nice! Except it might add your CON bonus to your fortitude save twice (which would be awesome!). Another boost for blackguards could be changing the bonus spells they get. They get both Inflict Serious and Inflict Critical Wounds, which are pretty useless. Could make one a melee touch attack that deals maybe 1d10 damage per blackguard level, and the second one would just become harm (basically the same two spells, just more powerful). I like that idea, but I'm not sure it's possible, or at least feasible. I'm fairly certain the spell selection is hard coded, and can't be changed without a hakpak for players. However, we could easily boost the inflict serious and critical spells to do significantly higher damage
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Post by Pants on Mar 16, 2009 20:31:11 GMT -5
My thoughts on the PM RDD combo... It does make the WM useless. The core to the wm is the crit and the pm being immune to crit makes them useless
my two cents
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Post by Dethklok on Mar 16, 2009 21:24:10 GMT -5
My thoughts on the PM RDD combo... It does make the WM useless. The core to the wm is the crit and the pm being immune to crit makes them useless my two cents Uhh...what does that have to do with RDD? You're only talking about the Pale Master aspect of the build, and just the addition of RDD hardly makes a Weapon Master useless. I'd be more concerned with a PM/Sorcerer build being overpowered (or a Sorc/anything really). Also realize that taking a lot of PM levels (especially along with bard and RDD) really hurts your offensive side, whereas Weapon Master is pretty much as offensive as you can get. A PM can make a WM about as useless as a WM can make plenty of other builds...you cant expect one build to be able to kill all others all the time (except Sorc apparently).
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Post by Nather on Mar 16, 2009 21:39:20 GMT -5
i dont think any class or spells should be nerfed anymore than they are......
some classes are more powerful than others, thats just how the game is. everyone has the same options in character building, its a level playing field to begin with.
its up to each person whether they choose to take advantage of the powerful builds or not. the current system simply rewards those that are knowledgeable and skillful enough to do it, as it should be.
and for the record sorc isnt that overpowered anymore, there's plenty of good builds out there that can kill them on RD.
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Post by Dethklok on Mar 16, 2009 22:39:00 GMT -5
and for the record sorc isnt that overpowered anymore, there's plenty of good builds out there that can kill them on RD. Thats mostly because most of the people that play them dont really know ho to use them effectively. I guess its hard for some to cope when one spell is nerfed slightly. A sorcerer has every advantage in PvP. They can be the most offensive and defensive at the same time. A player's inability to utilize what they have is hardly an excuse, or a valid argument. Knowledgeable and skillful? I think not. Although I do see where you are coming from...I'd rather see weaker classes boosted than the good ones nerfed, for the most part.
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Post by littletall on Mar 16, 2009 22:48:28 GMT -5
i dont think any class or spells should be nerfed anymore than they are...... some classes are more powerful than others, thats just how the game is. everyone has the same options in character building, its a level playing field to begin with. its up to each person whether they choose to take advantage of the powerful builds or not. the current system simply rewards those that are knowledgeable and skillful enough to do it, as it should be. Word! still, BG, CoT and HS could use some (suggested) boosts which would maybe bring more variety.
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Post by Tony654 on Mar 17, 2009 5:31:42 GMT -5
I still say that a nerf on discipline should have come with the nerf on UMD. A character with one level of Pally should be allowed four discipline, much the same as one level of bard is allowed four UMD.
Nather is right about the remorts and godly gear benefitting casters (well at least sorcerers) more than melee builds. How about remorts that get str, dex, and/or con, IN ADDITION to SR (something that would actually matter, unlike, say, 24 or 28) and magical damage resistance of at least 10. That would comparable to a sorcerer's golem remort that gets (at least) con along with crazy DR and damage soaking. That would be fun!
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Post by bhale187 on Mar 17, 2009 6:40:34 GMT -5
and for the record sorc isnt that overpowered anymore, there's plenty of good builds out there that can kill them on RD. Makes me chuckle every time someone says that ;D
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Post by Tony654 on Mar 17, 2009 6:53:44 GMT -5
and for the record sorc isnt that overpowered anymore, there's plenty of good builds out there that can kill them on RD. Makes me chuckle every time someone says that ;D Wait, how about this one, Ben: A monk is supposed to be a mage killer. ;D
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Post by bhale187 on Mar 17, 2009 7:16:48 GMT -5
Makes me chuckle every time someone says that ;D Wait, how about this one, Ben: A monk is supposed to be a mage killer. ;D Years ago I actually beleived that one, until of course I realized NWN invented these spell shields that cause a monk to kill himself when he tries to attack a mage.
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Post by villvk on Mar 17, 2009 8:01:52 GMT -5
Wait, how about this one, Ben: A monk is supposed to be a mage killer. ;D Years ago I actually beleived that one, until of course I realized NWN invented these spell shields that cause a monk to kill himself when he tries to attack a mage. well what about bow, sling, throw axe wis based monk -> zen archery & quivering palm -> surely dead mage -> monk = mage killer as for other option: shifter -> raksha form -> preaty much a mage killer so sorry to say this but stop this mage to powerfull talk I already posted who is underpovered sorry if I am interrupting the party
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