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Post by Tempus on Mar 24, 2011 18:35:17 GMT -5
Ok for Spires those two caves do not have a destination yet. They used to go to the Grimlock area but I have not put them back in yet.
For the Underdark: Submine I did find a transition issue. I have corrected the matter and removed the mine, instead opting for a cave entrance to The Wastes.
Let me know about any more issue found...
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Post by villvk on Mar 29, 2011 10:00:53 GMT -5
Thank you Tempus for resopnding so promptly to may nagging:P
So we went further in to the Underdark...
but there are, I think, some more problems:( -Taskmaster key doesn't unlock anything for now (probably my fault or consequence of my grevings down below) -both creatures that shoud drop keys don't drop them: Orb elite for warrens and Minotaur for that house in silfrebrin lair. - As for the door to the big boss, they are stil stuck closed with key missing. I guess they could be unlocked if all my previous posts will be taken in to the acount and fixed.
I know this is probably a lot to check and fix but I hope that some time would be found to adrees those isues.
And that I wont just point out problems, I proudly anounce that there is some work in progres for new Domina map.
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Post by Tempus on Mar 29, 2011 20:19:32 GMT -5
Taskmaster key tag is wrong- I will fix that and it will work. Why should Orb Elite and Minotaurs drop keys? You can get into the Warrens with the right technique... I suspect the key to Lolth's lair is also a tag issue but I will need to dig some more to see where its dropped. Curse me for not adding comments to items so I know where the ferk shit drops . Since you made it as far as you have, you MUST have run into the Arcane! Can't wait to see your rendition of the new map!
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Post by villvk on Mar 30, 2011 1:20:05 GMT -5
wow. Thanks for the Taskmaster fix. I know you can get in to the warrens with the right tchnique but once inside there are a lot of prisoners bound to be set free. An there is this certain orb elite that is once per reset so i guess he has the keys. The same goes for that minotaur guy in frot of the locked doors.
We have met tha Arcaine but he has no store to offer (forgot to mention it in the previous post).
So now we have fixed Taskmaster with one key and three locked objects:P hmm better to start exploring again:P
Thanks for the quick feedback.
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Post by Tempus on Mar 31, 2011 19:38:26 GMT -5
Ok- Taskmaster Key is fixed Lolth's Lair is reachable Arcane shop is open for business
*keep in mind The Underdark was not TOTALLY inspected for updates and still has many things from the original construction that either don't make sense, may be broken or provide items that are no longer valid. DM's reserve the right to strip players of inappropriate gear, change things or make rulings that may otherwise affect gameplay. *end disclaimer
--enjoy
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Post by Dragon Sage on Apr 2, 2011 20:03:30 GMT -5
I'm not sure if this has been addressed elsewhere, but I'm having a problem making a new character. Could be on my end, anyone else having this problem. I get through the character creation but then it wont load redemption, it just remains a black screen. Thanks!
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Post by Tempus on Apr 3, 2011 19:23:09 GMT -5
News to me- If anyone else is noticing this, pLease post it.
Is the new character's name the same as one that I have previously deleted? If so- this is the issue. Test it by makeing a new toon but use a COMPLETLY DIFFERENT NAME.
Let me know....
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Post by villvk on Apr 5, 2011 9:44:03 GMT -5
Ok- Taskmaster Key is fixed Lolth's Lair is reachable Arcane shop is open for business *keep in mind The Underdark was not TOTALLY inspected for updates and still has many things from the original construction that either don't make sense, may be broken or provide items that are no longer valid. DM's reserve the right to strip players of inappropriate gear, change things or make rulings that may otherwise affect gameplay. *end disclaimer --enjoy Thank you for the fixes. I didn`t have time to check it out but I soon will:P I am shure there are not too may things to be striped off:P
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Post by villvk on Apr 6, 2011 15:26:34 GMT -5
Hmm I think this is not a subject for things not working but I wil put it here anyway:P
I never come across why was the Neftalon tower deleted. I quite liked that place:P Even the remorts runnig around there are some of them that could use the customizable look. So if it cannot be in neftalon lets put it somwhere closer:P shandalar would be just fine:P
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Post by Tempus on Apr 6, 2011 19:45:53 GMT -5
The tower was removed (intially) with the copy over when the NEW DM team assumed tenure of Dominia. It was then, never placed back in due to some discussions on how we wanted to offer changes and customizations. These disussions were centered on the following: 1- did we want to reserve the right to offer such customizations at a cost 2- did we want to offer the customizations as rewards, thereby making them unique 3- should customizations like this, only come as reward from say a boss run or quest completion 4- were customizations even needed with the advent Remorts
We never finalized these discussions and therefore, the tower never went back in. My guess at this point is that until we resume and eslove these discussions, the tower will remain absent.
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Post by littletall on Apr 6, 2011 23:00:33 GMT -5
I assume the discussion wasnt finished because people dont come around that much anymore? if so, then just make things simple and put it in the way it was I dont think there should to be a cost for customization (other than the previously existing cost of being in a far away town that is now harder than ever to get into in the first place, + the lock on the tower). I'm not one of those that cant live with the default look, but I dont see any reason why there should be a limit for those that want to customize their look. its not like it has any effect other than visual..... its not making them OP or anything lol unique? I dont see the point, if people want to look like me, let them but considering the small player base I really doubt we'll be seeing a lot of similar/same looks..... the boss/quest idea isnt bad but it should be one that is easy enough to complete solo so that those who want to customize their look dont have to wait for like 6 people to be on at the same time and ask them to come help them complete it..... and not everybody is a remort, especially old chars, so I think it is needed. and even remorts can change the look of the stuff that's showing, like weapons.
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Post by bhale187 on Apr 7, 2011 11:22:54 GMT -5
I'm not opposed to customizations at all. I could agree with there being some sort of 'cost' to do the change though, be it a long distance travel, a gp cost, a quest, or something else.
I like the system of having to take some skill points to change appearances, but unfortunately the hard wired code associated with that system allows for some serious exploits.
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Post by Tempus on Apr 7, 2011 23:12:04 GMT -5
Its not hard to get to Neft at all- walking inviz (like so many like to for other areas of exploration) or even porting there (at a cost of 50K). Its also not too terribly hard to get in- be a barbarian or work on your skills. What I mean by unique is that its not common. Remorts are free, anyone can have them when they create a new character. They are cool, but because of their availability, not special. Things that are special are valuable. As for why we never continued the conversation- we just didn't. Other things came up (adding older areas, working on fixes, fine tuning and including remorts, working on quests, etc.). I dont think we are opposed to the tower, just not sure of its place yet. There is a big difference between just handing someone something that everyone else has and is easy to get- and that same person earning it through some method that requires skill. It gives them (and their item) a chance to be revered and looked upon with admiration.
I am NOT saying that the Neft tower is something that should be placed on such a high pedestal, but we have tried VERY hard to make Redemption a good mix of hack-n-slash, RP, immersive and entertainment. Beleive it or not everything... EVERYTHING gets discussed and weighed and analized before we place it in.
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Post by littletall on Apr 8, 2011 11:12:52 GMT -5
I have to disagree. walking up there takes about 10 minutes, which is a long and boring walk and not something anyone would enjoy or consider not enough of a hassle. farming 50k takes just as long, or more if you include the time needed to get to the farming place and then to the selling place. they may not be "hard" in the sense you need a lot of skill to do it, but they are very annoying, boring, and taking long, in this sense they are price enough. dont get me started on the door. yes it is terribly hard to get in. you cant actually expect people to cripple their chars by either dumping like 30 skill points in one of these otherwise completely useless skills that you only need for this one door, or by taking barbarian levels? that is a serious handicap we're talking about here. and sure, basically everyone can dump skill points for this if they got too many (which never happens) or dont feel like putting them into something that is actually useful (making their character worse and life harder), but not everyone can take levels of barbarian (and they shouldnt be forced to). which in practice means people will make a new barbarian char to use to open this door. which means that every time they want to go to nef, they will have to get two chars up there, effectively doubling the time spent (on walking or farming). this alone is already a huge enough price. then if your char that you want to get into the tower, doesnt happen to be a rogue-ish build and have enough points in open lock, you need to bring up a third char. this brings us up to a MINIMUM of half an hour of meaningless boring walking along the same old path you're by now seriously tired of. or like an hour of farming, which is even worse. so no, getting into nef/tower is not easy at all. it may not require skill but it does require the good we all lack the most - time. as for the uniqueness and stuff that is supposed to be looked upon with admiration, I think that nwn in general is past that point, especially for something that doesnt affect gameplay but is only visual. years ago, maybe seeing someone with a nice looking customized piece of equipment would have caused people to go "OMFG THATS SO AWESOME I MUST HAVE IT NOW", but now most people will just say "good for you, but I dont really have the time to jump through all the hoops as you apparently do, so enjoy your fancy looking gear, while I'll be over here being just as effective in my regularly looking gear".
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Post by Tempus on Apr 9, 2011 0:12:21 GMT -5
First, I have to say that I fear you've missed by point. But let me endulge this for a moment. A 10 minute walk to Neft is but a mere blip of time one could spend in Redemption. If spending 10 minutes to obtain an image change is too long and boring a duration, then I would have to say that were one to obtain the image change, it would soon become meaningless as I'm not sure what one would spend the next 10 minutes doing.
But lets set that aside for the moment and assume that its not just the time to get there, but also the effort to get it.
Since we've set the bench mark of a 10 minute walking duration, lets stay within that window.
A port to Neft directly from Shandy costs 65k and shaves about 9 minutes off travel time. Faster for sure and though not too terrible an amount of gold to get, since time is restricted to 10 minutes it is certainly a difficult (and costly) option.
Walking to Dwarven village takes about 4 minutes and a port directly to Neft at a cost of 30k. Though I've saved 6 minutes, one still needs to cough up the 30k. Still too rich. However, if one were to slay the brigands, pirates and kobolds on the way, they might be able to make up some of the cost in exchange for some time.
There are 6 brigands, 2 pirates and 24 kobolds between Shandy and the Dwarven village. All easy kills for a charater that should even consider heading to Neft. Thats 6 daggers (from the brigands), 2 scimitars and 2 sets of leather armor (from the pirates), 11 crossbows (from the kobold archers), 24 pelts (from all the kobolds) and a class specific weapon from a barrel. One could sell the pelts to Farmer Greg in the Dwarven Farmlands at a cost of 300 each and the gear to Hank the Red in the Dwarven Village at a cost of 1500 each. 6 daggers x 1500 = 9k 2 scimitars x 1500 = 3k 2 leather armor x 1500 = 3k 11 crossbows x 1500 = 16,500k 1 class specific item x 1500 = 1500 24 kobold pelts x 300 = 7,200k Total = 40,200k I will assume a character with limited to no lore so they will have to pay to ID all the gear (not the pelts which can be just given to Farmer Greg) so will have to purchase at least 2 lore potions while in the village (cheaper than having the shop keepers ID) at a cost of 240 so the net profit from the kills and selling is about 39k.
I think killing all these monsters, buying the 2 potions and identifying and selling the gear takes upwards of 9 minutes. By doing this and porting from the Dwarven Village, one could match (or beat) this 10 minute benchmark but in this case, they can net a profit of 9k in the process. Not too shabby for 10 minutes of play!
But now here they sit, at the gates of Nefthaleon. How to get in? There are 4 methods of entry into Neft; be a Barbarian, persuasion, intimidate and bluff. Barbarin (one level) would always grant them entry to Neft. It also gives them d12 HP, access to weapons, dicipline, 10% movement increase, +1 BAB, +2 fortitude and Rage 1x day. Persuasion works on all shop keepers and 30 skill points would increase selling power by about 200gp so skills here will act double time. Intimiate is a skill required for at least one class, so it too could act double time in this regard with some limitiation (there are other guards that can be intimidated). Bluff is the only one we have not found a use for... yet.
Were a player to forego skill points in exchange for any of these, I would think persuasion the best choice but, if they need skill points elsewhere, they are indeed limited to a single class of Barbarian. Barring that, an alternate Barbarian toon would be needed that sits up there to let them in. But this would cut into profits as the cost doubles to get both toons up there. One could run this gambit a few times and make up the difference each port to Neft, but that exceeds our 10 minute benchmark and once they have the image change, why bother returning?
So using one of these options, one can gain access to Neft, obtain a new image and gain 9k profit while doing it. All within a 10 minute window.
But now what? If one does not have to time to get some sort of 'meaningless perc' in the first place, then what is even the point of offering it?
I think my overall point Littletall, was to try and impress that sometimes (for some) there is meaning behind the mission. Its not always the destination but the journey that matters. Afterall, once you have it, you have it. What else does one do now? In every case, the DM Team trys to find things that affect all types of players; those that want immeadiate gratification, and those that want something more. The goal is a healthy mix of longevity and spontanious wonton action and excitement. Where the Neft tower fits into all of this is yet unknown becuase we have not spent the time to adaquately review its meaning and purpose. When we do, we will place it back in.
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