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Post by bhale187 on Dec 4, 2008 7:25:05 GMT -5
Next questionIt was a long time I wrote here so let us begin again:D I was having an exploration day last evening and because it was me become a little bit frustrated at the end:D temple of earthare those construct bastards meant to be killed or just for flattening meat (lets say me). I tried all spells I have and my conclusion is they have a superb spell immunity. And they hit peaty hard so melee would be hard pressed to get them (somebody really thought that Granite lord is too weak and fixed it, copied it some times and put them in ToE). Blight Every time I go there I say to my self I must congratulate a person who made it -- it brought back sweet memorys of reading Wheel of Time books:D and it is as nasty as it should be:D I was disappointed at the end of the area Blight to the hart, because tha last door are locked and I killed all those Ms and Ts and GMs and no key dropped:( -- is it a DM summon area there? (and if somebody would tell me what Statue key unlocks (out of the forum --maybe sell to me this information)) i would be grateful) The Temple of Earth is not meant for leveling or even hordeing, it's entirely purpose built for leading to a set of Elder bosses. Besides, too many things are too dang easy for mages to kill so I made those require Big Dumb Fighters. Yes, I like Blight alot myself ;D You don't need a DM to go to any part of the blight, you just need some more ingenuity
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Post by villvk on Dec 4, 2008 9:34:50 GMT -5
here we go with mages again:d I saw you started with remorts so I don't think you will be for more work, but could you make in RD an area for melee builds to level?
Take those ToE bastards break their HP level and character level so they could fetch xp for melee chars in range of 17 to lets say 30? I think there should be some tweaking of AC so only the most melee oriented mages could hit them and it could go just fine for melee builds. All casters would get beaten in their track. You could even make an area silenced so a lot of casters fall out there. I think there should be some more tweaking to make area caster useless. Than melees can have fun:D
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Post by bhale187 on Dec 4, 2008 10:04:04 GMT -5
here we go with mages again:d I saw you started with remorts so I don't think you will be for more work, but could you make in RD an area for melee builds to level? Take those ToE bastards break their HP level and character level so they could fetch xp for melee chars in range of 17 to lets say 30? I think there should be some tweaking of AC so only the most melee oriented mages could hit them and it could go just fine for melee builds. All casters would get beaten in their track. You could even make an area silenced so a lot of casters fall out there. I think there should be some more tweaking to make area caster useless. Than melees can have fun:D The Temple of Earth area is only for the most Epic of parties, the CR there will not be changed. Some other changes are coming for those areas, but weakening them is not an option. As for areas meant for melees leveling... Dis is perfect for this, especially with the right gear (excluding the second level which is designed for monks and rogues). mid 20s range The caves in Spires. mid to upper 20s The Atans area are also great for melees. teens to low 20s range Cyrics is great for melees. low to mid teens range The low level areas are almost all better suited for melees than casters. Essentially the only level range that does not have areas well suited for melees is the 32+ range. The Crystal Caverns use to be good for this, but the vampires got changed around to now be only useful for casters with a melee, rogue or monk accompanying them to distract the vampires.
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Post by villvk on Dec 4, 2008 10:57:17 GMT -5
I guess you are right. Thanks for summing it up. I just don't like the idea of sitting hours and hours before comp and having my eyes poped out because of that crumble effect of iccicle:D and t goes slow ( at least took away from them a healing potions)
Also is Temple of fire available for all players or it is open just when DM is guiding them? You need a head of DM summon if I'm informed correctly.
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Post by Dragon of Spires on Dec 4, 2008 17:46:06 GMT -5
My question is directed at lvling melee builds, we used to have Spires but i'm not sure if this was done on purpose or fat fingered ... whatever the case may be ... the first monsters that appear in the area are not the same as those that respawn, the originals ( not to hard to kill with my lvl 37 tank ) offer 240 xp. then when they respawn they are considerably harder to kill, i think it has to do with the aura or what ever it is they are casting on them selves, however they are no longer imm. to KD nor crits, yet when they die they only generate 70 xp. so now for the questions ... on purpose or what also without spires where is a high lvl melee to lvl with out grinding under 100 xp per kill ?
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Post by bhale187 on Dec 4, 2008 18:07:20 GMT -5
My question is directed at lvling melee builds, we used to have Spires but i'm not sure if this was done on purpose or fat fingered ... whatever the case may be ... the first monsters that appear in the area are not the same as those that respawn, the originals ( not to hard to kill with my lvl 37 tank ) offer 240 xp. then when they respawn they are considerably harder to kill, i think it has to do with the aura or what ever it is they are casting on them selves, however they are no longer imm. to KD nor crits, yet when they die they only generate 70 xp. so now for the questions ... on purpose or what also without spires where is a high lvl melee to lvl with out grinding under 100 xp per kill ? I'm fairly certain that is not on purpose, but I can't say which of the 2 is the one that is supposed to be there. We'll have to talk to Hecate about that, and see which one is supposed to be spawning and respawning-it should be the same creature all the time.
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Post by ciamhan on Dec 4, 2008 18:21:52 GMT -5
[ Essentially the only level range that does not have areas well suited for melees is the 32+ range.
I'd say this is a pretty important range to not be able level, considering that its the last, and requires the most xp per level. This is going to be even more of an issue if remorts have ECL. Maybe its time to rethink the 240 max rule at the higher levels.
C
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Post by bhale187 on Dec 4, 2008 20:58:12 GMT -5
I think the party xp makes up for the 240 max, especially since when in a party you can get nearly double that per kill. That being said, I would like to see a high level area that is more suited for melees. The problem is Hecate would like to reduce the server size to save bandwidth and in turn speed up the server and reduce lag. That means no new areas for such a thing, but a rework of an existing area is certainly a possibility after some bugs get fixed.
Again, that type of stuff is up to hecate, not me.
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Post by villvk on Dec 5, 2008 3:51:59 GMT -5
I would like to add something about party xp. It was probably meant for times when there were a lot of people online. I am quite disappointed on XP issue when there are only two or three persons in the party. When two it is even lower than single. And my experience with an xp in CC was disastrous. When I was alone there was good xp flowing in. When we were three I think there were even less than when I was alone. So I will stop babling and get to the pint. I suggest that we fix xp issue so total xp you get when you are in a party is higher than when alone even if there are only two people in it. Because I really don't know why punish two people party ??
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Post by bhale187 on Dec 5, 2008 9:14:45 GMT -5
I would like to add something about party xp. It was probably meant for times when there were a lot of people online. I am quite disappointed on XP issue when there are only two or three persons in the party. When two it is even lower than single. And my experience with an xp in CC was disastrous. When I was alone there was good xp flowing in. When we were three I think there were even less than when I was alone. So I will stop babling and get to the pint. I suggest that we fix xp issue so total xp you get when you are in a party is higher than when alone even if there are only two people in it. Because I really don't know why punish two people party ?? make (or buy) more friends
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Post by Tempus on Dec 5, 2008 15:56:30 GMT -5
On the topic of Spires: I was tasked with rebuilding this postwipe. It was later morphed back to the orginal version. During this time, the mobs in the area were indeed modified but seems after the morph, though the palette versions reverted back, the area itself for the starting mobs did not. Summation- this is a BUG IMHO On the topic of XP: XP is based on a variance of monster challenge rating and PC level. When the party size in an area exceeds 1, but is less than 7, and the max PC levels between each other less than 9, then take what the average xp would be for a single PC of an appropriate level for killing that monster, multipled by (result of 20 + 2 x the number of PC in area) then multipled by (result of the number of PC in area divided by 100). *I think* Summation 1- 8 PC's in an area whose levels are all within the proper range for the monsters they are killing, will net more XP than a single PC of the proper range for the monsters in that area. Summation 2- Check the color of the monster text to determine if the monster is of appropriate level for your PC: Purple- ok XP Red- ideal XP Orange- ok XP Yellow- poor XP Blue- crappy XP Green- kick him to the curb White- not worth the edge of your blade
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Post by villvk on Dec 7, 2008 14:07:56 GMT -5
just omg:D
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Post by Dragon of Spires on Dec 7, 2008 15:29:45 GMT -5
On the topic of XP: XP is based on a variance of monster challenge rating and PC level. When the party size in an area exceeds 1, but is less than 7, and the max PC levels between each other less than 9, then take what the average xp would be for a single PC of an appropriate level for killing that monster, multipled by (result of 20 + 2 x the number of PC in area) then multipled by (result of the number of PC in area divided by 100). *I think* Summation 1- 8 PC's in an area whose levels are all within the proper range for the monsters they are killing, will net more XP than a single PC of the proper range for the monsters in that area. so for those of us that are not speeking scripting .. what this means is if there is more than one player in your lvling party you should beable to gain more xp per kill than the 240 cap ... you just have to fight harder for it ... where as 2 heads are better than one ... 2 fighters are stonger than one A monster you couldn't defeat on your own can be beaten if you throw enough players at it,
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Post by Tempus on Dec 7, 2008 21:20:07 GMT -5
Partially correct.
The xp gained in a party will indeed exceed that of the single PC however, to reap the full benefits of party xp there needs to be at least 3 players in the party. Less than that kills the party xp (and you might have well just level solo). More than 4 (max 8) will net xp that greatly exceeds that of the single PC (I believe one could obtain nearly double if the party size is 8).
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Post by Pants on Dec 13, 2008 19:43:02 GMT -5
I have a question
Prewipe all the clans handed in quest points to use on remorts when they came out. Are we going to be able to use thopse quest points for remorting?
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