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Post by Dethklok on Sept 24, 2008 11:11:23 GMT -5
WEll if you are going to boost the summons for PM, you should boost the ones for Blackguards, Rangers, and Druids as well.
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Post by bhale187 on Sept 25, 2008 6:10:09 GMT -5
BG and Ranger, absolutely. Druid, I don't think they need any help with summons. If there was an effective way to make Bigsby a reasonably negatable spell, IMO, the Druids would be on a level playing field with arcane casters.
Especially since the Druids summon buffing spells have had significant increases. With just 2 spells a druid can boost his animal companion by +17 AB, an effective Enchantment bonus of 11 for defeating DR, +11DMG, and depending on level up to 120HP. That's in a single round of buffing the companion.
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Post by Tony654 on Oct 7, 2008 17:21:20 GMT -5
The last thing we need is stronger casters. If you buff their summons then I think the UMD nerf should be reversed. This may, I say may, lessen the huge gap in PvP between mages and melee builds.
My two cents AND my Foghorn Leghorn impression all wrapped up into one post! Incredible!
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Post by bhale187 on Oct 7, 2008 19:41:38 GMT -5
The last thing we need is stronger casters. If you buff their summons then I think the UMD nerf should be reversed. This may, I say may, lessen the huge gap in PvP between mages and melee builds. My two cents AND my Foghorn Leghorn impression all wrapped up into one post! Incredible! Probably right about the Epic Sumon spells that are available to all casters, but I still say Epic Ranger, Epic Blackguard, Epic Shadow Dancer, and Epic Pale Master summons need boosted.
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Post by Imhotep on Oct 7, 2008 19:47:22 GMT -5
The last thing we need is stronger casters. If you buff their summons then I think the UMD nerf should be reversed. This may, I say may, lessen the huge gap in PvP between mages and melee builds. My two cents AND my Foghorn Leghorn impression all wrapped up into one post! Incredible! Probably right about the Epic Sumon spells that are available to all casters, but I still say Epic Ranger, Epic Blackguard, Epic Shadow Dancer, and Epic Pale Master summons need boosted. Imo, Pale Master is a uber prestige class and it doesn't need any boost at all. Immunity to critical hit and extra AC is way enough.
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Post by Tony654 on Oct 7, 2008 20:06:37 GMT -5
Imo, Pale Master is a uber prestige class and it doesn't need any boost at all. Immunity to critical hit and extra AC is way enough. True, but the immunity to critical hit and extra AC don't mean a thing when battling a mage. I think Disc should be nerfed like UMD was. Mages with high arse Disc are just out of control if you ask me. Take away the Disc and melee builds have a chance in PvP.
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Post by Imhotep on Oct 7, 2008 20:23:40 GMT -5
Imo, Pale Master is a uber prestige class and it doesn't need any boost at all. Immunity to critical hit and extra AC is way enough. True, but the immunity to critical hit and extra AC don't mean a thing when battling a mage. I think Disc should be nerfed like UMD was. Mages with high arse Disc are just out of control if you ask me. Take away the Disc and melee builds have a chance in PvP. Sounds good.
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Post by Dethklok on Oct 7, 2008 21:24:53 GMT -5
Whats with restricting skills anyway? Taking 1 level of bard or rogue to max your skills isn't any different than taking 1 pally or monk to get better saves, ac, and feats. Its not really fair to just limit one skill without docking everything else, is it?
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Post by Mephisto on Nov 3, 2008 9:08:21 GMT -5
Personly i feel if you want t balance out the Mage problem you should turn on Dev Crit and take off the UMD cap..Lower the God like DC assasins would get to death attack by a hair so that they dont pwon everything that dosnt see them...i think that would Help Give mellees a hand in battle aginst a mage as well
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Post by ciamhan on Nov 11, 2008 10:31:21 GMT -5
I'm not in favor of removing the UMD cap. Putting more levels into bard than most people, I don't want someone getting the same benefits I'm getting, but with only one level. Though its true that my current 16 can't use everything he would have before the change (can't use Cyric priest robes, for example, nor Azure Doom), I'm not disappointed at the moment.
C
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Post by Tino the magnificent on Nov 11, 2008 12:53:58 GMT -5
i do like the idea of boosting the summons on ranger, PM, and BG.....the Druids are good, imo the ac of PM isn't the question, imo, the summons would be nice to have boosted....hell, look at the crazy power a mages summons have (to include druids summons) at low lvls....they can use only the summons up thru lvl 15-17 and not cast a single other spell....way powerful the PM should have the same advantage on there summons as well as rangers and BG.... the UMD cap is a nice thing to have, it does make for more diverse builds on this server and i've always liked the cap.... the one thing on the PM that i am enormously upset at....imunity to QUIVERING PLAM.. "why has it been turned off"??.....it says right in the PHB that QP only effects characters of lower lvl as the monk, non undead, and any character non-imune to crits....it seems to me that a QP shouldn't effect a PM of 10 lvls or more, just saying....come on, has any monk ever hit a QP effectivly or is it just the Eclipse goons...hello, DMs "i think something needs fixed " ***much regards to the DM staff on all the hard work they do*** just my opinion on a few topics, Tino
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Post by bhale187 on Nov 11, 2008 13:03:43 GMT -5
It surprised the hell out of me when my PM got killed by Q.P. from the frozen soul in TOI
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Post by Tempus on Nov 11, 2008 17:38:56 GMT -5
We need DC back!
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Post by Dethklok on Nov 12, 2008 23:19:41 GMT -5
Blackguards could definitely use a boost, as they are currently one of the least powerful classes.
Rangers' animal companions should be boosted as well. There really isnt much reason to take Ranger at all as of now, since fighter and paladin each give you more bonuses. Your animal companion is supposed to help make up for what you lose by taking ranger, and losing that bonus puts them at a pretty big loss.
And since we're already talking about summons...the spell "Elemental Swarm" needs to be boosted somewhat. Currently it summons a total of 4 greater elementals, one at a time when the previous one dies. Each summon, however, is only 21st level and has less than 200hp and a very low ac and ab. They should each be closer to the fire elemental summoned by the Summon Monster VIII spell, which has 650 hp and is 45th level.
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Post by bhale187 on Nov 13, 2008 10:31:04 GMT -5
Blackguards could definitely use a boost, as they are currently one of the least powerful classes. Rangers' animal companions should be boosted as well. There really isnt much reason to take Ranger at all as of now, since fighter and paladin each give you more bonuses. Your animal companion is supposed to help make up for what you lose by taking ranger, and losing that bonus puts them at a pretty big loss. And since we're already talking about summons...the spell "Elemental Swarm" needs to be boosted somewhat. Currently it summons a total of 4 greater elementals, one at a time when the previous one dies. Each summon, however, is only 21st level and has less than 200hp and a very low ac and ab. They should each be closer to the fire elemental summoned by the Summon Monster VIII spell, which has 650 hp and is 45th level. I agree on the BG and Ranger, but on elemental swarm I think we should go the opposite direction and weaken the others. I think every spell should be returned to NwN standard script with the exception of bigby, time stop, greater sanctuary, and the damage shields.
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