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Post by Dethklok on Oct 23, 2008 14:46:14 GMT -5
Stats on the new Dread Plate:
+8 ac Damage immunity (Bludgeoning, Slashing, and Piercing) 5% bonus +4 Constitution +5 saves vs fear +5 Regeneration
What the hell is that? 5% damage immunity is practically useless, and +5 saves vs fear really doesnt help much either. The regeneration and Ac bonus are nice, but even the Frozen Crystal armor (which is fairly easy to make) has +4 regeneration and 1 less AC on it, but only because its half plate now for some reason. The FoD is a pretty tough place for most people, and since the boss there only drops 2 items...why would you nerf them?
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Post by bhale187 on Oct 23, 2008 15:10:03 GMT -5
Stats on the new Dread Plate: +8 ac Damage immunity (Bludgeoning, Slashing, and Piercing) 5% bonus +4 Constitution +5 saves vs fear +5 Regeneration What the hell is that? 5% damage immunity is practically useless, and +5 saves vs fear really doesnt help much either. The regeneration and Ac bonus are nice, but even the Frozen Crystal armor (which is fairly easy to make) has +4 regeneration and 1 less AC on it, but only because its half plate now for some reason. The FoD is a pretty tough place for most people, and since the boss there only drops 2 items...why would you nerf them? It's been nerfed a few times over the years, the reason for the nerf was because of the combination of the DP with remorts used to make a couple different remorts 100% immune to physical damage. The save vs fear came in because there was a kick for while to eliminate everything that gave an immunity and be replaced with save bonuses. I would have rather seen it become a slash 10/- bludgeon 10/- pierce 10/- rather than 5% immune
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Post by Dethklok on Oct 23, 2008 17:08:07 GMT -5
I agree, 10/- or even 15/- damage resistance would work much better (even 5/- would be better). The 5% immunity is a joke. If someone hits you for 100 damage all of one type (unlikely) you would only soak 5 of it. Thats the amount of immunity I'd expect to find on something Mordan drops. Also, the save bonus could apply to all will saves, or maybe universal saves.
And If you're worried about all those remorts out there being immune to physical damage, you could replace it with maybe 10/- to magical damage or something.
Remember, its difficult to get a set of Dread Plate...it should be worth the hassle.
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Post by bhale187 on Nov 16, 2008 16:11:26 GMT -5
Stats on the new Dread Plate: +8 ac Damage immunity (Bludgeoning, Slashing, and Piercing) 5% bonus +4 Constitution +5 saves vs fear +5 Regeneration What the hell is that? 5% damage immunity is practically useless, and +5 saves vs fear really doesnt help much either. The regeneration and Ac bonus are nice, but even the Frozen Crystal armor (which is fairly easy to make) has +4 regeneration and 1 less AC on it, but only because its half plate now for some reason. The FoD is a pretty tough place for most people, and since the boss there only drops 2 items...why would you nerf them? It's been changed The 5% Di has been replaced with 10- DR for all physical dmg types.
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Post by Raven on Nov 26, 2008 8:23:54 GMT -5
I hope this is the right section to post this....
Is there any way of changing the antidote potions, its the same bottel and color as the heals. I'm sure I'm not the only one who chugged antidotes thinking there heals. Cursed some bad word...just to relies it was the wrong one. So please, can we change it some how?
Raven
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Post by ciamhan on Jan 30, 2009 10:39:55 GMT -5
Balance in boss gear types
This goes along what Raven posted in the "what can we do forum". There is so little in robes or light armor, you get them from the easiest boss, Hades, and the toughest boss, Elders--with very little difference between the two. Malfoern drops tainted spirit robes, which have no AC bonus. Let's have all armor choices done as in Hades, where you get to pick the class with the resultant loss of base AC if you take something less than heavy plate: some of us would enjoy having spider boss armor as robes. Since there are other drops, a token could be dropped that describes the armor and this could be put in a chest or other device that would produce the armor.
This would work for weapons as well, but limited to the most popular types, and isn't nearly as important as having the armor choices.
Another idea is to use this system to ensure that every player gets a piece of gear rather than the normal 5 pieces/10 player situations. Each player gets a token and gets to choose once from all the drops, even it if it duplicates what others have taken: again, its allowed for Hades, so what difference does it make if two people choose Fallen Paladin or Dragon Helm? The advantage of this is that there would be more stuff players actually want to use, less junk floating around, and on those occasions when there is more gear than players, the players would have to make wise choices and get only one piece of gear--but at least it would be something they wanted.
C
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Post by Tony654 on Jan 30, 2009 11:33:53 GMT -5
C, I agree with you on the robe/light armor issue and the fact that some weapons aren't represented at the boss level (RAPIER FOR PETE'S SAKE). But, each player getting one piece of boss gear is socialism, and I just don't agree with that.
Imagine going on an Elder run and getting one peice of EITHER Elder gear OR Balroth gear. No thank you.
T
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Post by bhale187 on Jan 30, 2009 12:08:09 GMT -5
C, I agree with you on the robe/light armor issue and the fact that some weapons aren't represented at the boss level ( RAPIER FOR PETE'S SAKE). But, each player getting one piece of boss gear is socialism, and I just don't agree with that. Imagine going on an Elder run and getting one peice of EITHER Elder gear OR Balroth gear. No thank you. T Rapiers and scimitars got intentionally left out back in the days of messiah, and that extended into Helm's rule. The reason was the ability to get crits so often on those 2 weapons with a Wm and the right feats plus keen. I think 55% crit rate is the acheivable on those 2 weapons. We did sneak a few mid level scimitars in there, but I agree, I'd like to see alot more boss quality scimitars and rapiers.
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Post by Tempus on Jan 30, 2009 13:04:16 GMT -5
I totally agree as well. I mean, half the server uses PM to avoid a crit and all bosses are crit immune so why not?! Plus, the base damage on them is so minimal, why not!
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Post by ciamhan on Jan 30, 2009 13:23:40 GMT -5
Tony, I agree that in the case of the Elders there should not be the one piece limitation, --but I still think we need better choices there and this system might work in some form-- we've all been disappointed where we wanted only one or two of the items and thought the "elderness" of the gear didn't make the rest of it useful--the double weapons for example, always are the last to be chosen so folks finally get elder gear and its worthless to them, and they don't get another elder run for six months to a year. I just didn't have time to flesh out every possibility.
C
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Post by Tony654 on Jan 30, 2009 17:48:44 GMT -5
Another idea is to use this system to ensure that every player gets a piece of gear rather than the normal 5 pieces/10 player situations. Each player gets a token and gets to choose once from all the drops, even it if it duplicates what others have taken: again, its allowed for Hades, so what difference does it make if two people choose Fallen Paladin or Dragon Helm? The advantage of this is that there would be more stuff players actually want to use, less junk floating around, and on those occasions when there is more gear than players, the players would have to make wise choices and get only one piece of gear--but at least it would be something they wanted. C I can't see the DMs allowing 10 pairs of gorefeet to walk away from a SK run, or 10 sets of Bracers of Hell Reduction to walk away from a HS run. It'll never happen. T
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Post by bhale187 on Jan 30, 2009 18:37:05 GMT -5
I'm fairly certain Hecate would not go for the 1 item each idea, especially if more than one person wanted the same item.
As for armor types, and weapon choices I'd have to agree that they are awfully limited, but I'm not sure what the best solution is just yet. I think some more discussion could get us there though/
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Post by ciamhan on Jan 30, 2009 20:46:40 GMT -5
I really don't want to limit people to one item, I was offering it as a possible compromise to the idea of duplicates out there, and to the fact that more often than not, people feel they got shafted by all the good stuff getting taken first--Malfoern, for example, most people regard as having 3 good items, 1 craft ingredient that you have to be lucky to get a half dozen times before it can be used, , and 2 pieces of junk. Put ten people on that run and you've got 4 who don't get anything and three who aren't happy with what they got. The attitude from some DMs towards this situation has sometimes been "too bad, everybody takes their chances". In a lot of cases I'd rather be certain I have one good item that I want rather than the likelihood of two pieces of junk or nothing at all.
What's the real downside of a lot of gorefeet out there, or similarly popular items? Why should any of us, players or DMs, be bothered by what other people have? Maybe the fact that so many people want gorefoot says some of the other drops should be changed, and clans wouldn't have to have a mule to stock the six or seven flamestrike axes their members have collected.
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Post by bhale187 on Jan 31, 2009 9:39:01 GMT -5
I really don't want to limit people to one item, I was offering it as a possible compromise to the idea of duplicates out there, and to the fact that more often than not, people feel they got shafted by all the good stuff getting taken first--Malfoern, for example, most people regard as having 3 good items, 1 craft ingredient that you have to be lucky to get a half dozen times before it can be used, , and 2 pieces of junk. Put ten people on that run and you've got 4 who don't get anything and three who aren't happy with what they got. The attitude from some DMs towards this situation has sometimes been "too bad, everybody takes their chances". In a lot of cases I'd rather be certain I have one good item that I want rather than the likelihood of two pieces of junk or nothing at all. What's the real downside of a lot of gorefeet out there, or similarly popular items? Why should any of us, players or DMs, be bothered by what other people have? Maybe the fact that so many people want gorefoot says some of the other drops should be changed, and clans wouldn't have to have a mule to stock the six or seven flamestrike axes their members have collected. The DM attitude is not 'too bad for you'. The idea is the boss is much more difficult for 4 players than the boss is against 12. Therefore if you go with 12 players and quickly/easily defeat the boss you are not going to be rewarded as well as the 4 PCs who had to do some serious work to take the boss down. Both parties would receive the same reward, but the individual members in the party that had to work harder are going to be rewarded better individually. Giving everyone one item for defeating a boss removes the challenge to reward equation.
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Post by ciamhan on Jan 31, 2009 11:20:47 GMT -5
Your pardon, I wasn't referring to all DMs in all cases, but that has been pretty close to an exact quote on a couple of occasions, regardless of the merits for or against.
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