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Post by Imhotep on Mar 10, 2009 18:19:50 GMT -5
I, personally, don't like the whole "leaving a corpse behind with everything not equipped" thing. But it's the way it is here, so we rez (except the one that stopped rezzing his PKs). Will not happen on autorecall after 30 sec. (option c)
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Post by Imhotep on Mar 10, 2009 18:22:03 GMT -5
The fighting for an area thing doesn't work. There's no real way to enforce it. It leads to two parties trying to kill the same mob instead of one party getting max party exp. Will work if there is an autorecall...
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Post by Hecate on Mar 10, 2009 21:03:10 GMT -5
how would you rez them in 30 seconds? auto rez? No way. YAY! A new area! No. We already have areas that people don't use yet will bitch if they are taken out. I like the idea alot of fighting your way through to get "back home" but I'm not sure on the new area adventure. Clans don't have to rez in PVP this has been stated numerous times. It is NICE if they do; just rude & an idiotic way to get everyone to hate you if they don't.
I understand (and have had issues) with KFs when pvp battles take place however, how do you differentiate those that are pvping & those that are just slaughtering? KFs are not only for pvp, they are for killing those that shouldn't be killed throughout the server.
I like where you are going with this but would like to see it a bit better & more balanced.
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Post by Imhotep on Mar 10, 2009 22:07:12 GMT -5
Hecate said: "YAY! A new area! No. We already have areas that people don't use yet will bitch if they are taken out. I like the idea alot of fighting your way through to get "back home" but I'm not sure on the new area adventure. Clans don't have to rez in PVP this has been stated numerous times. It is NICE if they do; just rude & an idiotic way to get everyone to hate you if they don't."
I guess i wasn't clear. Let's say Pants kill Zul.
1. Pants could rez Zul. 2. Another player could rez Zul. 3. Zul could respawn.
All I suggest is to add a new option:
4. If Zul isn't rez and don't respawn after a certain time (let's say 30s but why not 1min or more), he will automatically recall (with all his gear and stuff, like when you click recall on your recall ting) to some place out of the area (in town if you don't wanna add a new area).
This way, Pants will have "won the area".
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Post by shortsman1 on Mar 10, 2009 22:18:06 GMT -5
hum i would not mind that.
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Post by Tyr on Mar 11, 2009 3:18:27 GMT -5
I think our lady Hecate is looking for what we think is a happy medium as compared to what we have now.
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Post by Tempus on Mar 11, 2009 8:09:01 GMT -5
4. If Zul isn't rez and don't respawn after a certain time (let's say 30s but why not 1min or more), he will automatically recall (with all his gear and stuff, like when you click recall on your recall ting) to some place out of the area (in town if you don't wanna add a new area). How would you differenciate that from any other PC in any other situation dying and just choosing to wait 30s or 1 minute and get a free recall with all equipment and no penalty? Unless, you were thinking that there would still be an XP penalty however, that begs the quesiton, why ever use option #3 at all?
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Post by Imhotep on Mar 11, 2009 8:35:07 GMT -5
4. If Zul isn't rez and don't respawn after a certain time (let's say 30s but why not 1min or more), he will automatically recall (with all his gear and stuff, like when you click recall on your recall ting) to some place out of the area (in town if you don't wanna add a new area). How would you differenciate that from any other PC in any other situation dying and just choosing to wait 30s or 1 minute and get a free recall with all equipment and no penalty? Unless, you were thinking that there would still be an XP penalty however, that begs the quesiton, why ever use option #3 at all? Option #4 is only when you are killed in pvp (not vs monster) and yes it makes option #3 less sexy. The point of all this is to make more sense with pvp. For now, it's only a question of honor and dishonor. You are killed, bad for you, but your get a rez right after (99.9% of the time). Also, you gain immunity for 15 min, so you can continue to level freely in the area without fear of an ambush or a sneak attack. You win, good for you, but you waste a rez scroll on the guy you just killed. No reward, nothing. Actually, you lose money. Also, the guy you just killed might want to stay in your area and still your XP. It doesn't make any sense at all from RP perspective. I hope I’m not the only one who see the deep absurdity in the way pvp fights are handled.
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Post by Tempus on Mar 11, 2009 9:53:14 GMT -5
Imhotep- I am not sure this logic makes too much sense, let alone could it get implemented. Hear me out-
So, implementing the death system as you've stated might be something like this: a PvP kill acquires an out of PvP flag- upon player death resulting from PvP, the standard GUI death screen appears. If no rez occurs and during this time (say 1 minute or whatever) the player gets a free recall.
For this to occur, we would need to implement some code to 1) upon death, 2) check for the PvP Flag (indicating a PvP kill occured) and 3) if PC is still dead after a delay time, a free recall is done.
Problems I see with this are: - Since the Flag remains for 15 minutes, if the PC dies within that 15 minute window, they can get a free recall.
- If the PC chooses to wait for a rez, they would have to either make no response to the GUI window or, click wait for help. If they click the wait option, and the code checked for that- they still have the 15 minute issue mentioned above. If the PC does not click the wait option, then an auto recall ensues (nothing to validate the checks) and we are still at the 15 minute issue mentioned above.
- Lower level defender does not get a PvP Flag but gets frozen instead and therefore don't benefit from any changes in PvP battles outside of the current system (honor/dishonor as you state) but may be affected by the changes in order for the above system to work (see below) if enacted.
A resolution to these issues might be solved by looking at the entire system (clan, killer token, pvp flag) as they are all interrelated, rather than just one aspect of it. I am not saying that it can't be done, just that picking one piece out the mass involves a lot more than whats on the surface.
Do you have ideas for the the dependant components of this element?
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Post by Hecate on Mar 11, 2009 17:00:14 GMT -5
Not saying we're ruling it out just saying it needs to be more define. I agree with what Tempus stated.
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Post by Tino the magnificent on Mar 11, 2009 20:15:58 GMT -5
wow, i like the idea of winning the area in some sort of defined sense but as stated by both Temp and Hecate........it is an incredible headach and may be more trouble then it's worth....also, i see major holes that can be exploited in what u are sugesting Imho....
don't get me wrong, i love to go take control of areas and hold it by force, Kindred is all about that....the honor system isnt perfect but i know that i will always honor being kicked out of an area if killed in pvp and most of everyone on server will too.... i think that the best way to keep control of the "honor" system is for clan leadership to become more tough on it....Kindred may be small right now but in the past we had to keep realy close reigns on our players for not honoring such things..
just my two cents, Tino
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Post by Tino the magnificent on Mar 12, 2009 23:09:41 GMT -5
wow, i like the idea of winning the area in some sort of defined sense but as stated by both Temp and Hecate........it is an incredible headach and may be more trouble then it's worth....also, i see major holes that can be exploited in what u are sugesting Imho.... don't get me wrong, i love to go take control of areas and hold it by force, Kindred is all about that....the honor system isnt perfect but i know that i will always honor being kicked out of an area if killed in pvp and most of everyone on server will too.... i think that the best way to keep control of the "honor" system is for clan leadership to become more tough on it....Kindred may be small right now but in the past we had to keep realy close reigns on our players for not honoring such things.. just my two cents, Tino what i said earlier
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