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Jan 10, 2008 18:23:17 GMT -5
Post by sylvantis on Jan 10, 2008 18:23:17 GMT -5
Life Forge: Every 100,000 experience beyond 780,000 can be turned into sphere of life. These Sphere's of life can be used awaken long bound/slumbering beings so a brave adventurer can destroy/plunder/liberate the being released. The more powerful the creatures bindings/deeper their slumber/etc... the more spheres required.
Hades: 10 spheres Supreme Ess Guardian: 10 spheres Essense Dragon: 10 spheres Monk willo-wisp thing from TOI: 10 spheres Hellspire: 25 spheres Stygis: 30 spheres Maleforn(whatever): 30 spheres Spirit King: 30 spheres Lord Garaguth(again whatever it is): 35 spheres Elf Queen: 35 spheres Little Wizard Boss in TOF: 35 spheres Balroth: 40 spheres Fabricator: 40 spheres Torgot: 60 spheres 4 TOI Elders: 150 spheres TOF Final boss: 500 spheres
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Jan 10, 2008 18:38:03 GMT -5
Post by niphredil on Jan 10, 2008 18:38:03 GMT -5
Malfoern
Grathulus
5 million xp for Lukos?!? way too rich.
what is this, you cash them in at the end chamber, and the boss gets summoned without DM intervention?
consider making qp as currency allowable too.
gotta drop the cost quite a bit i think, since it doesn't guarantee you'll get the boss gear. i'm assuming this would be you and your party vs. boss ai.
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Jan 10, 2008 19:51:05 GMT -5
Post by Tempus on Jan 10, 2008 19:51:05 GMT -5
What happens if you (your party) dies? What happens if the server goes down?
Just askin..
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Jan 11, 2008 0:57:07 GMT -5
Post by Tony654 on Jan 11, 2008 0:57:07 GMT -5
The amount should be scaled to allow for the easy exp accumulated by casters.
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Jan 11, 2008 10:54:32 GMT -5
Post by Dragon of Spires on Jan 11, 2008 10:54:32 GMT -5
Life Forge: Every 100,000 experience beyond 780,000 can be turned into sphere of life. Hades: 10 spheres Supreme Ess Guardian: 10 spheres Essense Dragon: 10 spheres Monk willo-wisp thing from TOI: 10 spheres Hellspire: 25 spheres Stygis: 30 spheres Maleforn(whatever): 30 spheres Spirit King: 30 spheres Lord Garaguth(again whatever it is): 35 spheres Elf Queen: 35 spheres Little Wizard Boss in TOF: 35 spheres Balroth: 40 spheres Fabricator: 40 spheres Torgot: 60 spheres 4 TOI Elders: 150 spheres TOF Final boss: 500 spheres So for every 10 spheres, it will cost 1 million xp to summon a lesser boss ex Hades, Essence Guardian. For Balroth and Fabricator 4 mill. all the way up to Lukos who will cost 50 mill. This may not seem like much to others but I've been playing for almost a year now and just recently have a Character at lvl 40. Granted I have a several other characters that i play as well. and once you get to lukos 50 Million gp is a lot to me and gold is easier to come by than xp. This may be a good alternative for those who seem to never catch a DM event, however there are those that seem to catch all of them as well. I for one don't seem to catch many of them but i do catch some. One option to help maintain a gear/player balance it that the bosses can only be summoned once per reset that way you don't have a group of people summoning the same boss several times in a row, every couple of days. Another option is the gear drops only once reset, or once per DM reset, ex a DM would need to manually reset the gear. I've seen on another server where as a group each member in the party has to buy one time use tokens (this can be either in another area or just prior to Boss arena) to be allowed access into the final area then once inside the boss is already there spawned and waiting. This was used on the lesser bosses I'm not sure how it worked with the Major ones (I'd rather play on RD) another idea is that there could be in place of QP, GP, or XP for a quest there could be lesser boss gear that are given by the DMs. Not something equivalent to boss gear however something that is still special. Maybe have the items pre made and the only way to get them is to ask for the specific item, ex; weapon, cloak, ammy, etc Or have it offered to you. ex; DM offers QP, GP XP, or Cloak its time for me to go back to work more on this to come..... thankx
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Jan 11, 2008 13:52:23 GMT -5
Post by Hecate on Jan 11, 2008 13:52:23 GMT -5
so I take it this is your proposal?
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Jan 11, 2008 14:40:34 GMT -5
Post by Tempus on Jan 11, 2008 14:40:34 GMT -5
Hey, if we are going this direction as an alternative, I would like to support the mention of QP or GP as a means to summon a boss.
What would these costs be? In fact, I rather like the idea of QP and/or GP over XP to summon a boss. Means if you (and your party) are fool hardy enough to scrounge up the gold and points, go ahead and try your hand at a boss at any level.
Keeping bosses behind locked areas is also a solution (they don't respawn but rather spawn OnEnter of the chamber) however, I still present the notion that if all party members die, their only recourse is to respawn and obtaining your corpse is now forfeit.
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Jan 11, 2008 18:51:08 GMT -5
Post by sylvantis on Jan 11, 2008 18:51:08 GMT -5
The way I was viewing the xp costs of these bosses was as a group effort. A single player should not be able to summon a boss weekly or monthly. An entire clan however should be able to summon a minor boss weekly or so. and maybe a bigger boss monthly. I will however admit the scale is based around the concept of the hardcore uber gamer. As an example I with a melee build can easily farm 20,000-30,000 exp an hour, with a sorcerer I have can manage double and if i wanted to really be bored maybe triple that amount. I'm sure there are other players here who can manage similar feats of grinding.
To address "why not gold?" Cause the server as it is has plenty of gold sinks with the current clan pricing. I'd rather not force boss hunting to come at the expense of clan building.
As for the insane price for a Lukos kill, Until the insane amount of loot he drops is toned down, I can't see him being anything other than a yearly event where basically the whole sever chips in to try him out.
Last I choose exp to fair to a variety of builds and grouping. A group of 6 makes just as much gold as group of 1 altogether (same amount of drops and a 40s pretty much drop vampires/atans instantly so more isn't making it faster and the gold farming makes playing only a strength based character viable( rogues, archers, casters get the shaft) One other thing is this opens more zones for endgame hunting. As it is a level 40 only stands to gain by hunting vampires or atans for the weapon drops.
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Jan 11, 2008 19:09:09 GMT -5
Post by niphredil on Jan 11, 2008 19:09:09 GMT -5
it would be hard to make it a coordinated effort; the problem of getting players to coordinate towards a goal like this seems to have been solved by boss runs happening only when there are 4+ players on. lucky enough to be on at the same time as a DM and 3 other players? your reward is a boss run. unable to make it to any boss runs? highly unlikely that you'd be able to coordinate with others to make millions of XP.
scheduled (1-2 weeks in advance) boss runs and quests *ducks* would solve the problem of people complaining about always missing quests.
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Jan 11, 2008 20:42:28 GMT -5
Post by Dragon of Spires on Jan 11, 2008 20:42:28 GMT -5
so I take it this is your proposal? i offered my previous comment as something to add to the discusion... i do offer this as a suggestion that can be used at either the DM's and/or the Players council's discretion . it would be hard to make it a coordinated effort; the problem of getting players to coordinate towards a goal like this seems to have been solved by boss runs happening only when there are 4+ players on. lucky enough to be on at the same time as a DM and 3 other players? your reward is a boss run. unable to make it to any boss runs? highly unlikely that you'd be able to coordinate with others to make millions of XP. scheduled (1-2 weeks in advance) boss runs and quests *ducks* would solve the problem of people complaining about always missing quests. I work later in the evenings and have a hard time getting on when the DMs are on (I'm not trying to complain just emphasis a point) however i can catch any where from 2 to 4 other players on at the same times that i play (this differs from day to day) I fully support the idea of the DMs spawning and controlling A boss run. It adds change to the area and a player controlled character behaves differently than an AI character. besides you never know when an out of place monster is going to show up and attempt to annihilate our Adventurer's The way I was viewing the xp costs of these bosses was as a group effort. A single player should not be able to summon a boss weekly or monthly. An entire clan however should be able to summon a minor boss weekly or so. and maybe a bigger boss monthly. ... ...To address "why not gold?" Cause the server as it is has plenty of gold sinks with the current clan pricing. I'd rather not force boss hunting to come at the expense of clan building. I have to agree with the gold issue I'd personally rather give my gold to the clan than spend it on a boss run. i feel I'd receive more for it personally from it that way. On the point of xp; Is it possible for multiple players to "donate" xp into a "pot" for the purpose of summoning said boss ex. players A, B, & C has 1/4 mill xp to spend however Players D and E only have 1/8 mill. can the system pull the required 1 mill xp from the 5 players without any of them dropping lvls??? (I don't know much about scripting so please be patient with me on this) Now aside from remorts what other reason do we have for earning qp? I understand that if you have a hard time catching a DM for a boss run you probably have the same problem with quests. As a thought a question for the DMs, as well as a possible solution. what about personal quests. ex. i pm Tempus saying i can be on at this time on this day (unusual time and day when hardly any other players are on, my usual playing time however) would there be a problem running a simple quest for one or two players, to give them a chance to earn a qp? This may be interpreted many ways at the DMs discretion. One to do something; break into a area, or get to an area. Two get an item, go to an area where this "item" can be found, or go find "description of an item"; The best part about quests is they are so flexible. obviously we don't want these to be too simple but complicated enough to give us a challenge and not over bearing
In closing i'd like to state. I sincerely enjoy having a DM run the boss runs. I do not wish to have it removed. I feel that it brings the DMs and the players closer together and that its one of the things that makes Redemption, Redemption in my opinion. However this gives another option for those that don't get a chance to be apart of them.
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Jan 11, 2008 21:22:27 GMT -5
Post by niphredil on Jan 11, 2008 21:22:27 GMT -5
I work later in the evenings and have a hard time getting on when the DMs are on (I'm not trying to complain just emphasis a point) however i can catch any where from 2 to 4 other players on at the same times that i play (this differs from day to day) is it the same 2 to 4 other players on all the time? if so, where is our night DM? retired? time to nominate a new euro DM since tan doesn't have any time to play? nightmare badger? my point was, it's going to be hard for you night owls to get together the players and coordinate the ridiculous amounts of xp. it may be easier for the 8-11pm players, but if this is implemented with 50 million xp for a lukos run, these player-spawned runs will happen probably less frequently than the once in a blue moon that a night owl can make a sunday lukos run.
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Jan 11, 2008 21:27:42 GMT -5
Post by niphredil on Jan 11, 2008 21:27:42 GMT -5
solo (or duo) awarded qps are PRETTY HARD to come by. the whole time i've been on RD i've gotten like 2. only 1 in recent memory, and it was random. there's so few DMs on that i doubt it be practical, but if you can arrive at some arrangement with glog i have no problem with it, aka i won't be pointing fingers about qp being given out too lightly.
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Jan 11, 2008 22:22:54 GMT -5
Post by Hecate on Jan 11, 2008 22:22:54 GMT -5
so I take it this is your proposal? i offered my previous comment as something to add to the discusion... i do offer this as a suggestion that can be used at either the DM's and/or the Players council's discretion . That was meant for Sylvantis & not you dear.
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Jan 11, 2008 22:30:19 GMT -5
Post by sylvantis on Jan 11, 2008 22:30:19 GMT -5
A rather rough draft of it, hence the 'Discuss' title. For while brilliant and endowed with a larger than normal size...ego, I realize even the peons out there occasionally have ideas of merit(after soem polishing to remove the newbness from it)
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Jan 12, 2008 6:32:45 GMT -5
Post by niphredil on Jan 12, 2008 6:32:45 GMT -5
lol
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