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Post by The Messiah on Mar 23, 2007 15:26:37 GMT -5
This is an open thread for discussion on PvP Scoring and all related functions/scripts, since the system is presently in active development and entering its off-module testing phase.
Current Features
- Participation in the scoring is OPTIONAL on a character basis. You must register (one-click process on a special placeable) to begin recording of your statistics.
- Participation does NOT mean you are not a valid PvP target! You may not have statistics, but your kills and deaths count towards other people's statistics (if they're recording theirs).
- Players may not reset their statistics once counting begins. Resets occur via the DMs, at our discretion.
- Participation in CLAN scoring is MANDATORY AND AUTOMATIC if you are a member of ANY OF THE CLANS.
- In both scoring forms, the statistics show ONLY LEGAL KILLS. Kills out of range are considered illegal and DO NOT COUNT.
Public PvP Scoreboard
- Reports to the individual character his or her PvP KILLS, DEATHS, and RATIO. RATIO = KILLS/DEATHS.
Clan PvP Scoreboards
- May be in a public area during the initial phase. Possible addition to clan halls once the system is tweaked and live.
- Reports to the user every CLAN's collective KILLS, DEATHS, and BATTLE RATIO. BRATIO = KILLS/DEATHS (of the clan).
- Scoring accumulates between interclan affairs ONLY. Clan members of any kind killing LONERS has no effect on CLAN scoring, but it does affect CHARACTER scoring.
- Killing one of your own clan members counts as a DEATH towards your clan, AND your clan LOSES A KILL. ***
Considered Features/Changes
***Or, it could count as no KILLS, and two DEATHS.
- Deaths of Clan Recruiters count as TWO DEATHS for that clan.
- Deaths of Clan Leaders count as THREE DEATHS for that clan.
- Kills made by a Clan Champion (special new rank) count as TWO DEATHS for that clan.
Point System - Clan Power - Etc
- The conversion of clan statistics (kills, deaths, bratio) into Points, which give an idea of that clan's "power." High power could bestow special prizes or allow for unlockable/cheaper upgrades.
- Other activities and clan member actions could contribute points towards a clan, such as killing enemy goons, merchants, healers, bankers, and so on...
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Post by renegade on Mar 24, 2007 19:52:31 GMT -5
Can something be put in place to prevent one char spam killing another (some peeps are easier to kill than others)?
Say max number of kills you can do against another char (not account) per reset is 7, after that you lose points each time you PK them?
Just to stop people being plagued with PK'ers baying for points.
*7 was just a random number thrown in.
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Post by Sun Wukong on Mar 27, 2007 0:49:24 GMT -5
I like the idea of a feature that will inhibit spam killing - lets face it, some of us suck at PvP, while others are godly. I therefore propose the following formula for individual scoring:
All players who register start at 1,000 pts.
If Player A legally kills Player B, then Player A gains X, while player B loses X where: X = (10 - (Player A pts - Player B pts)/20) + (player B's level - player A's level) and X is between 0 and 20, inclusive.
So, if:
Example Winner Winner Loser Loser Points Number Points Level Points Level Gained/Loss 1 1,000 20 1,000 20 +10/-10 i.e. 1,010 and 990 2 1,000 20 1,000 25 +15/-15, i.e. 1,015 and 985 3 1,000 20 1,200 20 +20/-20 i.e. 1,020 and 1,180 4 1,000 20 900 20 +5/-5 i.e. 1,005 and 1,005 and 895 5 1,000 20 900 15 +0/=0 i.e. no change in points 6 900 15 1,000 20 +20/-20 i.e. 920 and 980 7 1,000 20 1,300 25 +20/-20 Max gain is 20, max loss is 20.
This will set up a system where you gain nothing by beating up on a person who has poor PvP skills, and/or lower level. Note: you still get 2 points if both of you have the same pvp score, but the winner is 8 level higher ... or 18 points if the winner is 8 levels lower.
We can also post Average Clan Points as a statistic, which will give a better feel for which clan is better at PvP.
NPCs can be allocated a low point score, e.g. 500 for the banker (level 10), merchant (level 10) and cleric (Level 10), while 800 (Level 15) for goons. This makes it less of an incentive to use high level characters to spam kill goons, and provides poor PvPers points for "Practicing" against the NPCs.
I have not figured out a way to properly prevent a high level character from taking another player down to near death, and letting a lower level person finish the job ... but perhaps that is something we should monitor on an honor basis.
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Post by The Messiah on Mar 27, 2007 10:15:21 GMT -5
Keep 'em coming gents. I like what I hear so far. I'm still in the process of polishing the very basic system I outlined, so more advanced feature that you're mentioning won't get coded until I have some more free time (*shakes fist at Entomology*) As far as the spam killing goes...I pretty much agree, BUT I will still play Devil's Advocate. We already have a 15 minute Out of PvP status. Isn't that enough? To the person being spam killed, shouldn't he/she, you know, get a clue? I mean, playing victim only goes so far. There's griefing, and there's also "this is a PW that encourages PvP, be willing to PvP." Perhaps it should be 30 minute status? There could be an alternate "No Score" status. From a coding perspective, I can see the "number of kills per day" being a little unwieldy. People ask for more purpose to clans...well, this is the primary purpose of clans (outside of making friends?): safety. Within the rules as it is now, to reach the arbitrarily assigned Spam Kill Limit you mentioned, Ren, that person would be killed 7 times over nearly two hours, including a little time to fight and chase, possibly more. The thought running through the victim's head should be, "okay, he's GOING to want to kill me, now what do I do? Clearly I can't defeat him alone. I can run, I can hide, I can call for clan help, I can RELOG..." I don't know about you guys, it's been FOREVER since I was the center of a good old fashioned manhunt. My last was with Jodo, being chased by probably 6-7 Kindreds. I was outclassed and couldn't win, so we ran around the continent for a good hour before you guys lost the taste for blood. It's fun as hell! Being a victim and just...dying and enjoying your 15 minutes of "freedom" isn't what I recommend anyone be doing. That being said, I take Tan's post into account, and I absolutely want to institute a level-based and score-based point system for determining the "value" of a character's "head." Crude example being, Sylvantis preying on the little 8 levels below him n00b with a 1:50 ratio is going to net him...basically no prestige. Maybe even zero if the equation rounds down to zero. Compare that to Sylvantis taking on one of the Eclipse elites...honestly I can't think of a name because I can't think of someone as good at PvP in Eclipse...Sorry my minions. But HYPOTHETICALLY, he would stand to get a lot of points out of a kill that would make him really work for it.
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Post by Imhotep on Mar 27, 2007 10:24:11 GMT -5
honestly I can't think of a name because I can't think of someone as good at PvP in Eclipse...Sorry my minions.
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Post by Joe on Mar 27, 2007 10:31:12 GMT -5
oh bless....if i only i thought he was joking. seems mess has lost it
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Amur
Midbie
Posts: 225
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Post by Amur on Mar 27, 2007 10:46:42 GMT -5
"Compare that to Sylvantis taking on one of the Eclipse elites...honestly I can't think of a name because I can't think of someone as good at PvP in Eclipse...Sorry my minions. " Mess has lost it..... I seem to remember joe (zerosu if you dont remember, messiah ) killing syl
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Post by The Messiah on Mar 27, 2007 11:31:03 GMT -5
Well I've killed every PvP Great to ever walk on Dominia, probably multiple times, but that doesn't make me great. Necessarily. What it probably assures is that I'm not BAD.
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Post by ciamhan on Mar 27, 2007 12:31:59 GMT -5
How about changing the effortless kill rule so that instead of the victim being out of PvP for fifteen minutes after unfreezing, the killer is? For example, I've seen one high level person attack a clan hall and have no restrictions on killing those more than eight levels below because it's ostensibly a clan war rather than a personal fight.
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Post by Imhotep on Mar 27, 2007 13:08:09 GMT -5
Well I've killed every PvP Great to ever walk on Dominia, probably multiple times, but that doesn't make me great. Necessarily. What it probably assures is that I'm not BAD. Your mom is not bad.
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Post by Helm on Mar 27, 2007 13:24:48 GMT -5
Well I've killed every PvP Great to ever walk on Dominia, probably multiple times, but that doesn't make me great. Necessarily. What it probably assures is that I'm not BAD. Your mom is not bad. HOOOO HAAAAAA In regards to freezing the perpetrator, I considered that. However, there is the Bioware bug dealing with Taunt. Taunting is somehow NOT an aggressive action (yet failing the save yields an attack?!?!?!). An unscrupulous noob could taunt a vet and get him frozen. That said, I like it better. In fact, I think a noob killer should not only be frozen, but should also be out of PvP for 15 minutes. I'll experiment with ways to get around the Taunt bug.
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Post by renegade on Mar 27, 2007 13:29:30 GMT -5
Freezing a n00b killer could lead to complications - low levels purposely running into aoe spells etc or haning around high levels like one of those little fish that clean out a big fish's teeth . If a n00b doesn't want to get killed then they should stay well away. Purposefuly killing a lowbie would be a matter for them to take up with a DM if it is repeatedly happening. I think Ciamhan was refering to inside a moat/hall under siege, this is fair game and shouldn't be punished with a cold spell.
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Post by sylvantis on Mar 27, 2007 17:23:39 GMT -5
Ok Joe, I wouldn't be bragging that kill too much, we were both playing melee specs, and I was raiding your hall because I had only 1 heal potion, and kindred vendor was MIA. After forcing you to heal like 3-5 times I had to use my only one and eventually fell afterwards
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Post by loignar on Mar 27, 2007 20:04:24 GMT -5
"Compare that to Sylvantis taking on one of the Eclipse elites...honestly I can't think of a name because I can't think of someone as good at PvP in Eclipse...Sorry my minions. " Mess has lost it..... I seem to remember joe (zerosu if you dont remember, messiah ) killing syl Killing a PvP elitest one time means next to nothing in comparison with the dozens of times I've seen a single character take out the entire server worth of the clan's players who went after him knowing where he was and being pre-buffed for the fight, yet still losing to that single player.
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Post by Imhotep on Mar 27, 2007 22:54:33 GMT -5
"Compare that to Sylvantis taking on one of the Eclipse elites...honestly I can't think of a name because I can't think of someone as good at PvP in Eclipse...Sorry my minions. " Mess has lost it..... I seem to remember joe (zerosu if you dont remember, messiah ) killing syl Killing a PvP elitest one time means next to nothing in comparison with the dozens of times I've seen a single character take out the entire server worth of the clan's players who went after him knowing where he was and being pre-buffed for the fight, yet still losing to that single player. Thanos makes his coming out! He loves Sylvantis!
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