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Post by Tony654 on Oct 6, 2008 22:41:30 GMT -5
Just give me my boss every two weeks. If a SCHEDULED boss is missed because of a DM or server issue, not a player based problem, then maybe we should be allowed to make the run up within a week.
Example: Say Kindred had a boss run scheduled for 10/5 and the server was down all day. Kindred would then have until 10/12 to attempt the run. If a DM or the players couldn't reschedule it by 10/12 then the boss run is gone forever. Kindred would then get their run on 10/19, two weeks after 10/5, and so on.
BUT: if for some reason the players can't do the scheduled boss run, maybe no one shows up, then there's no chance to make the run up and the clan has to wait two weeks for their next chance to kill a boss.
This four or five weeks (or more) between boss runs sucks. I think it's one of the reasons for the small player base.
My two cents.
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Post by Imhotep on Oct 7, 2008 7:47:33 GMT -5
Just give me my boss every two weeks. If a SCHEDULED boss is missed because of a DM or server issue, not a player based problem, then maybe we should be allowed to make the run up within a week. Example: Say Kindred had a boss run scheduled for 10/5 and the server was down all day. Kindred would then have until 10/12 to attempt the run. If a DM or the players couldn't reschedule it by 10/12 then the boss run is gone forever. Kindred would then get their run on 10/19, two weeks after 10/5, and so on. BUT: if for some reason the players can't do the scheduled boss run, maybe no one shows up, then there's no chance to make the run up and the clan has to wait two weeks for their next chance to kill a boss. This four or five weeks (or more) between boss runs sucks. I think it's one of the reasons for the small player base. My two cents. I say just give me my free boss gears every two weeks.
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Post by Tempus on Oct 7, 2008 8:21:25 GMT -5
I can see both the benefits and sticky tentacles of this discussion. I agree with Dethklok and Imhoteps points in that charging a fee seems acceptable but how to temper this with ensuring adventurers 'play the challenge' and not just roller-skate to the boss?
Though I feel that once per reset' things have already proven their value (how many Vrock's Teeth did Manus have?) but do indeed have their own place in Dominia, just maybe not with a Boss.
We need to ensure the server is fun, challenging and balanced which, is a constant ebb and flow relationship. Having this discussion does indeed show that we may need to incorporate a Boss Vending Machine and would favor a payment in gold (or other trinkets) if we could somehow work in the balance/enforcement of party play.
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Post by bhale187 on Oct 7, 2008 13:03:35 GMT -5
We need to ensure the server is fun, challenging and balanced which, is a constant ebb and flow relationship. Having this discussion does indeed show that we may need to incorporate a Boss Vending Machine and would favor a payment in gold (or other trinkets) if we could somehow work in the balance/enforcement of party play. How about a XP token operarted vending machine/NPC. The XP tokens can be received for turning in xp above level 40 to another vending machine that takes away xp and gives a token. Say 1 token for every 100k beyond 780k xp. Then any non-elder boss could be summoned by turning in 'x' number of XP tokens. I am personally opposed to the gp because it's so easily manipulated. You have to put in a set amount of time to get the xp beyond 40, and gp is gained at very different rates according to what hording secrets you may or may not know. Of course different builds can obtain xp at different rates. However, there is not so much difference between a person who works the system to maximize gp, as there is a difference between a crafty mage and a melee build gaining xp, especially with the party xp system in place.
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Post by loki on Oct 7, 2008 16:34:28 GMT -5
how am I like exactly??? I'm still up in the air about this. I can see it being a bad thing and a good thing. Evil sadistic control freak sums it up I feel or should we start a poll on this instead
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Post by Hecate on Oct 7, 2008 16:42:50 GMT -5
eh.
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Post by Tony654 on Oct 7, 2008 17:09:50 GMT -5
how am I like exactly??? I'm still up in the air about this. I can see it being a bad thing and a good thing. Evil sadistic control freak sums it up I feel or should we start a poll on this instead You forgot.....nah, nevermind
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Post by Tempus on Oct 8, 2008 11:41:37 GMT -5
How about a XP token operarted vending machine/NPC. The XP tokens can be received for turning in xp above level 40 to another vending machine that takes away xp and gives a token. Say 1 token for every 100k beyond 780k xp. Then any non-elder boss could be summoned by turning in 'x' number of XP tokens. Getting warmer.. maybe a combination of both? But we are still left with the matter of playing the Boss (i.e. working your way through the decaying tombs and passageways) versus 'playing' the Boss (i.e. Gayley Bedite the gallant knight inviz's his way to Balrog)?
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Post by Dragon of Spires on Oct 8, 2008 13:10:26 GMT -5
what would happen to the boss if the attacking "party" gets killed, would the boss de-spawn or stay around and wait for the next unsuspecting group/player??
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Post by bhale187 on Oct 8, 2008 13:39:56 GMT -5
Really only Spires and Arkanis's minions can be bypassed with Invis. The Fields of Dread, Dis, Crystal Caverns, Hall of Dragons and I think the elf area all have TS minions.
I hate the idea of adding TS to them though, but that may be the only option.
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Post by bhale187 on Oct 8, 2008 13:42:30 GMT -5
what would happen to the boss if the attacking "party" gets killed, would the boss de-spawn or stay around and wait for the next unsuspecting group/player?? I'd think the defeated party would be respawning to finish the job. There's no way (that I can think of) of scripting something to know all the spawning party is dead in order to despawn the boss.
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Post by Dragon of Spires on Oct 8, 2008 14:04:55 GMT -5
Really only Spires and Arkanis's minions can be bypassed with Invis. The Fields of Dread, Dis, Crystal Caverns, Hall of Dragons and I think the elf area all have TS minions. I hate the idea of adding TS to them though, but that may be the only option. by adding TS to the minions, this would effect the players that are just lvling in those areas, when/if you die then you have to wait for a player with enough lvls to come get you. where as this way you can have just about anyone come get you if they know the way. however if you don't give all the "monsters" TS how do you keep people from invising past i personally don't think TS is the answer
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Post by loki on Oct 8, 2008 14:11:53 GMT -5
how am I like exactly??? I'm still up in the air about this. I can see it being a bad thing and a good thing. Evil sadistic control freak sums it up I feel or should we start a poll on this instead Sorry I forgot that's me I'm describing
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Post by bhale187 on Oct 8, 2008 14:19:28 GMT -5
by adding TS to the minions, this would effect the players that are just lvling in those areas, when/if you die then you have to wait for a player with enough lvls to come get you. where as this way you can have just about anyone come get you if they know the way. however if you don't give all the "monsters" TS how do you keep people from invising past i personally don't think TS is the answer I agree, but I'm not sure what the answer is to assure players don't just run to the boss without doing the minions on the way. You have any other suggestions?
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Post by Dethklok on Oct 8, 2008 17:17:27 GMT -5
I was just at Spires, and noticed the Spire Minions that are inside have a high enough spot to see through invisibility. The minions that are in the outdoor area (i forget the name...spire wastelands maybe?) cant see invis though. You cant really run past most of them when you're inside, as its mostly little bridges and you can easily run out of room when there are hordes of minions chasing you. A group would only be able to get through the first three areas without having to kill everything, so you really dont need to change anything there.
Arkansas would be difficult to get through invisible as well because you need to break all of the little webs in order to get through, which cancels your invisibility anyway. And in most cases there are spiders right next to the webs so they see you immediately. Aside from that, the Owlbears already have TS, and every time you kill one of them there are spiders around that will see you. Also im not sure if the transition is working to the third area in Arkansas yet, so that could be a problem.
If you wanted it to be more difficult you could have the npc that spawns the boss in the beginning of the area, like in the first area of the Dragon Caverns or outside the cave in Arkansas. That way, instead of just spawning the boss it could spawn some other baddies along the way too. Things like Orb Elites, Rock-Sins, Vampires, Alhoons, Icy Matrons, etc. could show up along the way or even in the boss room to make up for the absence of a DM.
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